Fundamentals: your first resource · Lesson 2/6 · 10 min
Essential Lua for FiveM
Variables, tables, functions, conditionals and loops: just enough Lua to start writing scripts.
FiveM uses Lua. You don't need to master the entire language: with variables, tables, functions and loops you can already do a lot. Let's get practical.
Variables and types
local nombre = 'Crxative' -- string
local vida = 100 -- number
local vivo = true -- boolean
local nada = nil -- absence of value
print(nombre, vida, vivo)Basic types
Always use local. Without local, the variable is global and can clash with other resources (causing hard-to-find bugs).
Tables (Lua's all-rounder)
-- List
local frutas = { 'manzana', 'pera', 'uva' }
print(frutas[1]) -- 'manzana' (indexes start at 1!)
-- Dictionary
local jugador = { nombre = 'Ana', dinero = 500 }
print(jugador.dinero) -- 500Tables
Functions
local function sumar(a, b)
return a + b
end
print(sumar(3, 4)) -- 7Functions
Conditionals and loops
local dinero = 500
if dinero >= 1000 then
print('rich')
elseif dinero > 0 then
print('getting by')
else
print('broke')
end
-- Iterate over a list
for i, fruta in ipairs(frutas) do
print(i, fruta)
end
-- Iterate over a dictionary
for clave, valor in pairs(jugador) do
print(clave, valor)
endControl flow
Challenge: code it yourself
Write a Lua function that takes a table of numbers and returns their total sum.
Write it yourself in your editor (VS Code) and test it on your server. You learn here by doing it, not by copying.
See hint
Iterate over the table with ipairs and accumulate into a variable that starts at 0.
Escribe aquí tu solución:
