Optimización

Warning: Script took too long to execute

Slow-script warnings and server stutters almost always come from a loop without a Wait. We explain how to find it and fix it.

The problem

The console warns "Script X took too long to execute" or the server/client stutters (hitches) every so often.

The cause

A loop (`while true` or `CreateThread`) that doesn't yield time to the engine because it lacks a `Wait`, or a heavy operation running every frame.

The solution

Add a `Wait` inside the loop so the engine can breathe:

lua
-- BAD: freezes the thread, causes hitches
CreateThread(function()
    while true do
        -- checks
    end
end)

-- GOOD: yields time each iteration
CreateThread(function()
    while true do
        Wait(0) -- every frame; raise to 500/1000 if you don't need that precision
        -- checks
    end
end)

Step by step

  1. 1.Look for `while` and `CreateThread` without a `Wait` inside.
  2. 2.If you don't need to check every frame, raise the `Wait` (250, 500, 1000 ms).
  3. 3.Avoid heavy computations or database queries inside fast loops.
  4. 4.Measure with `resmon` which resource spends the most ms and start with that one.

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Last updated: 2026-06-17. Crxative-M is not affiliated with Cfx.re or Rockstar Games.

Fix "Script took too long" and stutters (hitches) in FiveM